
Steam game
INCLOSED
A darker, more ambitious game project currently in development, pushing further into mood, world-building, and a stronger release vision.
Indie game developer
indie game developer & builder shipping small, polished digital experiences.
I make games, web products, and small tools that feel sharp, focused, and personal. My work sits between indie development and product building: release something real, keep it polished, and let the details do the talking.
Games on Steam. Built for players, not pitch decks.
Useful products with real context and calm interfaces.
Solo ownership from first sketch to released build.
Game engines, React, Next.js, and utility-first shipping.
Skills and engines
The tools change with the job: GameMaker for compact releases, Unity for coursework and prototypes, Unreal for atmosphere, and Next.js when the work needs to become a product.
Selected work

Steam game
A darker, more ambitious game project currently in development, pushing further into mood, world-building, and a stronger release vision.

Steam game
My first major shipped game, started after finishing college in 2020 and released a year later as the project that made everything feel real.

itch.io game
A smaller game built during the development of Pristiq, showing the habit I still keep: keep shipping, keep learning, keep refining.
Project signal
Steam, itch.io, and web work shaped around real release constraints instead of portfolio theater.
GameMaker, Unity, and Unreal experience, with the web stack used as a product layer rather than decoration.
getot.app brings the same clarity-first approach into real-world safety check-ins.
Next.js, TypeScript, design systems, and small interactions tuned until the interface feels intentional.
Current work
Currently building experimental horror experiences, small tools, and utility-driven products with a bias toward shipping.