AD

Tel Aviv, Israel

Indie game developer and builder

Amir Dayyef

indie game developer & builder shipping small, polished digital experiences.

I make games, web products, and small tools that feel sharp, focused, and personal. My work sits between indie development and product building: release something real, keep it polished, and let the details do the talking.

Selected work

Current work, shipped projects, and a build-first track record.

No filler portfolio pieces. These are the projects that best show how I think, ship, and grow across games and digital products.

Web product

getot.app

2026

A family check-in product built around Israel war sirens, designed to help people signal safety quickly and clearly during stressful moments.

Why it matters

Turned a real local need into a live utility, with the next step being an app release.

Next.jsTypeScriptProduct DesignReal-world Utility
Visit product

Steam game

INCLOSED

In development

A darker, more ambitious game project currently in development, pushing further into mood, world-building, and a stronger release vision.

Why it matters

Represents the next step in scope and ambition as an indie developer shipping for PC.

Unreal EngineSteamGame DesignAtmosphere
View on Steam

Steam game

Pristiq: Tash's Trilogy

2021

My first major shipped game, started after finishing college in 2020 and released a year later as the project that made everything feel real.

Why it matters

A defining release that moved me from making things in isolation to publishing publicly.

GameMakerSteamSolo DevelopmentRelease Management
View on Steam

itch.io game

Plug It!

2020

A smaller game built during the development of Pristiq, showing the habit I still keep: keep shipping, keep learning, keep refining.

Why it matters

Proof of iteration speed and the willingness to release compact ideas instead of waiting forever.

GameMakeritch.ioRapid PrototypingIndie Release
Play on itch.io

About

Built through shipping, not posturing.

After college, I started building and shipping games, then expanded into web products with the same mindset. I like compact ideas executed well, whether that means a Steam release, a browser prototype, or a utility people actually use.

BCS student at The Academic College of Tel Aviv-Yafo, currently in the final two years of the degree.

Currently building experimental horror experiences, small tools, and utility-driven products with a bias toward shipping.

Harvest Flight

A Unity game built for a university course, showing range beyond GameMaker and a willingness to explore different engines.

Open link

Upcoming work

Currently building experimental horror experiences, small tools, and utilities without publicly naming everything yet.

Contact

If the work needs taste, ownership, and a shipped result, let's talk.

I'm most interested in focused collaborations, game projects, product builds, and compact digital ideas done properly.