AD

Indie game developer

indie game developer & builder shipping small, polished digital experiences.

I make games, web products, and small tools that feel sharp, focused, and personal. My work sits between indie development and product building: release something real, keep it polished, and let the details do the talking.

buildinggames / products / utility
Play. Feel. Remember.
ADBuilder
SteamGamesUtilityTools
ADBuilding Worlds

Steam

Games on Steam. Built for players, not pitch decks.

Web

Useful products with real context and calm interfaces.

Independent

Solo ownership from first sketch to released build.

Tools

Game engines, React, Next.js, and utility-first shipping.

Skills and engines

The stack orbits the idea.

The tools change with the job: GameMaker for compact releases, Unity for coursework and prototypes, Unreal for atmosphere, and Next.js when the work needs to become a product.

GMGameMaker
Unity
TSTypeScript
UEUnreal Engine
NNext.js
React

Selected work

Screenshot-first projects. No filler.

Pixel-art scene from Pristiq: Tash's Trilogy with green outlines and a newspaper overlay.

Steam game

Pristiq: Tash's Trilogy

My first major shipped game, started after finishing college in 2020 and released a year later as the project that made everything feel real.

GameMakerSteamSolo Development
View on Steam
Bright neon pixel-art bar interior from Plug It! with pink and purple tones.

itch.io game

Plug It!

A smaller game built during the development of Pristiq, showing the habit I still keep: keep shipping, keep learning, keep refining.

GameMakeritch.ioRapid Prototyping
Play on itch.io

Project signal

Built like products. Felt like games.

Release-minded

Steam, itch.io, and web work shaped around real release constraints instead of portfolio theater.

Engines first

GameMaker, Unity, and Unreal experience, with the web stack used as a product layer rather than decoration.

Utility under pressure

getot.app brings the same clarity-first approach into real-world safety check-ins.

Full-stack polish

Next.js, TypeScript, design systems, and small interactions tuned until the interface feels intentional.

Current work

Always building. Always shipping.

Currently building experimental horror experiences, small tools, and utility-driven products with a bias toward shipping.

.restricted
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Contact

Let's build something sharp, focused, and real.

Contact directlycontact@amirdayyef.com