Selected work
Current work, shipped projects, and a build-first track record.
No filler portfolio pieces. These are the projects that best show how I think, ship, and grow across games and digital products.
A family check-in product built around Israel war sirens, designed to help people signal safety quickly and clearly during stressful moments.
Why it matters
Turned a real local need into a live utility, with the next step being an app release.
Next.jsTypeScriptProduct DesignReal-world Utility
Visit productA darker, more ambitious game project currently in development, pushing further into mood, world-building, and a stronger release vision.
Why it matters
Represents the next step in scope and ambition as an indie developer shipping for PC.
Unreal EngineSteamGame DesignAtmosphere
View on SteamSteam game
Pristiq: Tash's Trilogy
2021
My first major shipped game, started after finishing college in 2020 and released a year later as the project that made everything feel real.
Why it matters
A defining release that moved me from making things in isolation to publishing publicly.
GameMakerSteamSolo DevelopmentRelease Management
View on SteamA smaller game built during the development of Pristiq, showing the habit I still keep: keep shipping, keep learning, keep refining.
Why it matters
Proof of iteration speed and the willingness to release compact ideas instead of waiting forever.
GameMakeritch.ioRapid PrototypingIndie Release
Play on itch.io