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Steam game / 2021

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Pristiq: Tash's Trilogy

My first major shipped game, started after finishing college in 2020 and released a year later as the project that made everything feel real.

GameMakerSteamSolo DevelopmentRelease Management
Pixel-art scene from Pristiq: Tash's Trilogy with green outlines and a newspaper overlay.

Overview

Pristiq: Tash's Trilogy was the first major public release in Amir Dayyef's development journey. It started after college and became the project that turned private experimentation into an actual shipped game.

Built with GameMaker and released on Steam, it established the habit that still defines the work today: make the thing real, finish it properly, and put it in front of people.

It remains an important piece of the story because it marks the point where development stopped being theoretical and became a visible body of work with an audience, a store presence, and a release standard.