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The Journey

A release trail, stacked.

A separate path through the work: Steam releases, compact itch.io projects, utility products, and the next step into darker experiments.

Project path

Follow the build order.

Each card is a different kind of constraint: released game, in-progress Steam project, real-world utility, and the habit of continuing forward.

Pixel-art scene from Pristiq: Tash's Trilogy with green outlines and a newspaper overlay.
Steam game / 2021

Pristiq: Tash's Trilogy

My first major shipped game, started after finishing college in 2020 and released a year later as the project that made everything feel real.

GameMakerSteamSolo Development
Bright neon pixel-art bar interior from Plug It! with pink and purple tones.
itch.io game / 2020

Plug It!

A smaller game built during the development of Pristiq, showing the habit I still keep: keep shipping, keep learning, keep refining.

GameMakeritch.ioRapid Prototyping
Hebrew UI for getot.app with the ot logo and safety check-in messaging.
Web product / 2026

getot.app

A family check-in product built around Israel war sirens, designed to help people signal safety quickly and clearly during stressful moments.

Next.jsTypeScriptProduct Design
Dark cover art for INCLOSED showing glowing eyes under a hooded face.
Steam game / In development

INCLOSED

A darker, more ambitious game project currently in development, pushing further into mood, world-building, and a stronger release vision.

Unreal EngineSteamGame Design